I am back. I am slightly hungover. I am very pleased with how my weekend went.
First, some pictures you should check out, all scans from the program book. Trust me. Seeing them will enhance your appreciation of what I'm about to tell you.
The Hospitality Suite writeups
Friday night programming.
Saturday programming, Part I.
Saturday programming, Part II.
Sunday programming.
The Gaming grid.
You can also find other pics, with more being added to the thread as time goes on, at http://www.keycon.org/forums/viewtopic.php?t=171
Got those? Good. While you read this, keep in mind the "background noise" that is always present at a science fiction convention. The whole point of the experience is to overwhelm the attendee with sights, sounds, tastes, textures, and things to do. The con committee and the people running the convention suites go out of their way to provide all the diverting, entertaining input they can -- and so do the fans, who come in costume, in makeup, in t-shirts with slogans, in silly hats/horns/wings... In short, it's an extremely saturated environment, an experience heightened by the fact that on the con suite floor in particular, people are usually crowded into the hospitality suites and passing each other constantly in the hallways. The problem at a good con is not finding things to do, but sometimes finding a place to be where things are NOT constantly happening. ;-)
Now, into the strange realm of... Keycon 23!
( Long report, cut to spare my friends' LJs )
And so... goodnight, sweet Keycon 23. May flights of starships sing thee to thy rest.
First, some pictures you should check out, all scans from the program book. Trust me. Seeing them will enhance your appreciation of what I'm about to tell you.
The Hospitality Suite writeups
Friday night programming.
Saturday programming, Part I.
Saturday programming, Part II.
Sunday programming.
The Gaming grid.
You can also find other pics, with more being added to the thread as time goes on, at http://www.keycon.org/forums/viewtopic.php?t=171
Got those? Good. While you read this, keep in mind the "background noise" that is always present at a science fiction convention. The whole point of the experience is to overwhelm the attendee with sights, sounds, tastes, textures, and things to do. The con committee and the people running the convention suites go out of their way to provide all the diverting, entertaining input they can -- and so do the fans, who come in costume, in makeup, in t-shirts with slogans, in silly hats/horns/wings... In short, it's an extremely saturated environment, an experience heightened by the fact that on the con suite floor in particular, people are usually crowded into the hospitality suites and passing each other constantly in the hallways. The problem at a good con is not finding things to do, but sometimes finding a place to be where things are NOT constantly happening. ;-)
Now, into the strange realm of... Keycon 23!
( Long report, cut to spare my friends' LJs )
And so... goodnight, sweet Keycon 23. May flights of starships sing thee to thy rest.
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